This helps draw attention to the macros (which are textual substitutions, and therefore behave very different to language-level names). In C++, as in C, we generally use ALL_CAPS names for preprocessor macros (as you have done) and not for other identifiers. Should I make sure that they are only accessible from the Board Class and have functions to get that info? I've made PLAYER and BoardMove publicly available because I call them directly from the my Game and AI classes. This->board = ayerTurn įor(int i = 0 i board = PLAYER::BLANK PLAYER firstField = this->board įor(int i = 0 i board != firstField)įor(int i = 0 i (this->board) board = PLAYER::BLANK) Here is the Board Class implementation: Board::Board()įor(int i = 0 i boardState = (player = PLAYER::PLAYER1) ? BOARDSTATUS::WINPLAYER1 : BOARDSTATUS::WINPLAYER2 īool Board::AllFieldsTheSame(unsigned int startRows, unsigned int startCols, unsigned int deltaRow, unsigned int deltaCol) Here is the Board class header file: #define ROWS 3Įnum class PLAYER īool AllFieldsTheSame(unsigned int startRows, unsigned int startCols, unsigned int deltaRow, unsigned int deltaCol) This way I can use it via the AI Class that has it's on Board for recursivelycheck the possible moves and also it can be accessed by the Game itself to submit player moves. I've created a STRUCT: BoardMove that contains all the information needed to place a move in the board. and also BOARDSTATUS to ease of access to the current state of the board internal for the Board Class. I've implemented 2 ENUMS: PLAYERto manage the current player and populate the board with data. I've tried to build Tic Tac Toe using a class system. I'm wondering if this is the correct group to get someone to point me to other info regarding the code I've wrote or if I'm getting the concepts right. Time there is even a small sunflower plant inside the flowerpot.I've been learning C++ on my own and working solo on trying to implement some of the concepts I've been reading. Seems like the old lady doesn't like good music, as she throws a flowerpot after you and the music. So pick up these 5 screws, get outside of the pub and give them to the saxophone player. Location of the 5 screws might come in handy. In case you are having trouble finding the 5 screws this picture of the Once the other robot lost, he is very pissed and beats up the table. To have 5 in a row but who has the most 5 in a rows. In case you can't get enough of the connect 5 game you can play it online So place your first token directly above his screw. The X marks the spot, no, wait, wrong adventure, it marks your opponent's first move. If you don't get it with this explanation, you might want to try Lamkin's version. Then it should be obvious what to do next. You opponent and his rows and sooner or later you'll have built a catch-22 for him like in the picture below here. Then you build diamonds all over the playfield, always keep an eye on At first, don't let him get 4 in a row, so once he hasģ in a row place one of your tokens to block him. ![]() This old guy is a tough guy for this game but you can beat him. ![]() The rules are that you win if you have 5 of your parts in a row, no matter if straight orĭiagonal and you can move wherever you want (unlike connect four, where you have to insert from the top). ![]() Get back into the pub and challenge the sitting robot forĪ game of connect five. So, let's face one of the meanest riddles in machinarium. The barrel makes a good drum and the drummer is happy and the robot shakes his He is so distracted now that you can drag out the oilīarrel and he won't even notice. Get back into the pub and release the flys onto the barkeeper. There are enough flys flying above the stinky keg in front of the oilpub. So get the flycatcher that is hanging around here in front of the door to the next room and get out of the oilpub. While you're here, just peep into the next room. Some instruments and repairing the other instruments. So it's one of our jobs to fix the band by getting them Missing their instruments or have other problems with what's already there. Here we'd like to listen to the band standing here of course. For the people with no patience: connect 5 - perfect solution
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